School of Entrepreneurship
URI ถาวรสำหรับชุมชนนี้
เรียกดู
กำลังเรียกดู School of Entrepreneurship โดย ผู้เขียน "Kriangkrai Satjaharuthai"
ตอนนี้กำลังแสดง1 - 2 ของ 2
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รายการ The research of using mobile application for teaching Chinese vocabulary in Thailand high school(The 43rd ASAIHL Thailand Conference: The Association of Southeast Asian Institutions of Higher Learning On Wednesday 2nd October 2019, 2562-10-02) Wu Haopeng; Kriangkrai SatjaharuthaiThis thematic paper examined the use of the mobile phone Application in Chinese vocabulary learning. The research objectives included: (1) To study the overall attitude of students in Chinese learning; (2) To study results of Chinese vocabulary learning attitude; ( 3) To study the Chinese achievement between before and after using mobile application learning. To research the three objectives, analysis was done across the data collection methods. This paper uses quantitative research, including lesson plans, pre- test, post- test, questionnaires. This paper takes 130 grade 9 students for population and take 100 students. The research finding revealed that: (1) Students think Chinese is important but difficult to learn; ( 2) Students think Chinese vocabulary is the most significant in Chinese learning and need to learn firstly; (3) Students perform better after using mobile Application in learning Chinese. Finally, the paper discuss and recommendation for teaching and learning.รายการ Using Game-Based Learning in Teaching Chinese for Thai Students with Basic Chinese Level: Research of Primary School Students in Thailand(The 43rd ASAIHL Thailand Conference: The Association of Southeast Asian Institutions of Higher Learning On Wednesday 2nd October 2019, 2562-10-02) Yan Simi; Kriangkrai SatjaharuthaiThis research study examined game based learning in Chinese vocabulary learning. The research objectives included: (1) To study students’ interest in learning Chinese vocabulary through game based learning. ( 2) To investigate the effectiveness of game- based learning. A pre- test and post- test and a questionnaire were employed with. This paper takes 400 students for population and take 76 students. The research finding revealed that: ( 1) Students had a significant interest in learning Chinese vocabulary through the use of game- based learning; (2) Students performed better after using game based learning in learning Chinese vocabulary. Finally, the paper discuss and recommendation for teaching and learning. After learners adopt the game teaching method, their learning results will be better than before, so teachers or researchers should conduct the comparison of game teaching and research. It is also found in the research that teaching games are a complicated teaching method of design, creation and application.